Draw 1 & Draw 3 · The timeless original
Klondike
One deck · Felt House deck
Games
Each game has a page of its own, with its rules and its board. The games in Cardz are there as soon as you install it; the extra games are a download away.
Built into Cardz and ready to play. Most of their pages also show the design file each one is made from.
Draw 1 & Draw 3 · The timeless original
One deck · Felt House deck
1-suit & 4-suit · Eight perfect runs
Two decks · Ornamental deck
Every card in plain sight
One deck · Deepfield deck
Eight cells, and room to think
One deck · Monosolid deck
Free the Kings first
One deck · Filigree deck
Move whole tails at once
One deck · Filigree deck
Lift a card, buried and all
One deck · Dread deck
Two decks. No second chances.
Two decks · Valhalla deck
Eight open wings, no stock
One deck · Deepfield deck
Build each suit from both ends
One deck · Herbarium deck
Reach anywhere in the bouquet
One deck · Olympus deck
Thirteen columns, Kings sunk first
One deck
One rank away
One deck · Neon deck
Clear all three peaks
One deck · Dread deck
Pairs add up to thirteen
One deck · Scarab deck
Fifty-one cards, one way in
One deck · Felt House deck
Count by one, two, three, four
One deck · Dread deck
Foundations can start anywhere
One deck · Herbarium deck
Beat the fourth King
One deck · Neon deck
Eighteen fans, two redeals
One deck · Olympus deck
Unpick the weave
Two decks · Valhalla deck
Play an eight, name the wind
One deck · Valhalla deck
Two decks, nine columns
Two decks · Valhalla deck
Round the corner, Jokers wild or not
One deck · Dread deck
Games that aren't built into Cardz. Download one and double-click the file: it joins Your games and plays like any other game there.
Each one is also a design file. Open it in a text editor to see how its rules are put together, or change it into a game of your own — Make a game explains how.
FreeCell's stricter ancestor
One deck · Herbarium deck
FreeCell's free cells, foundations and staged run moves, with one word changed: the columns build in the same suit.
Spider on a single deck
One deck · Ornamental deck
Spider's row deal, same-suit runs and self-banking foundations, set out on Klondike's seven-column table with one deck.
Yukon, one suit at a time
One deck · Felt House deck
Yukon's diagonal deal and unrestricted face-up group moves, with columns that build in the same suit.
Four perfect runs, every card in sight
One deck · Neon deck
Spider's same-suit group moves and self-banking runs, with all 52 cards dealt face up and no stock to draw from.
Loose groups, strict suits, one pass
One deck · Olympus deck
Yukon-style group moves and same-suit columns, paired with a draw-one stock that cannot recycle its waste.
Build up and down at once
Two decks · Filigree deck
Empty foundations that build in opposite directions, four single-card spaces the stock refills by itself, and a waste that gets one pass.
Twenty holes, one waste to fill them
One deck · Monosolid deck
Twenty single-card spaces that accept only from the waste, over a stock that draws once and never recycles.
Pairs that make fourteen, all in sight
One deck · Deepfield deck
Rule expressions pair cards: a column's top card drops onto a partner that makes fourteen with it, and the pair leaves by itself. The win asks for empty columns rather than full foundations.
Crown the Sultan with eight Queens
Two decks · Ornamental deck
Named foundations laid out as a portrait, a centre card that accepts nothing, Kings that wrap round to Ace, and a stock that recycles twice.
Wind every hour up to its number
One deck · Herbarium deck
Twelve foundations placed at fractional grid positions and turned to face the middle of a clock, each seeded with a named card and none capped: the next hour's seed is what stops each one.
Red on red, black on black
One deck · Fright Night deck
Foundations that build by colour instead of suit, holding piles only the stock can feed, and one redeal that gathers the piles back in order without dealing anything out.
Squeeze the deck into one pile
One deck
Fifty-two spaces read as one long row, piles that move only whole and only onto the pile one or three places to their left, a row that closes up by itself, and a stock that deals onto the first empty space.
Pair off neighbours, close the gaps
One deck
A five by five grid where a card pairs only with a touching card of its rank, pairs that leave by themselves, and a stock tap that closes the grid up and refills it.
Two to King, one suit to a row
One deck
Rule expressions read the row: a gap takes the next card up in its left neighbour's suit. Deal steps that act only where their condition holds take the Aces out after the deal and leave one gap after each row's run on a redeal.