Pairs add up to thirteen
Pyramid
One deck
Goal: clear the whole 28-card pyramid.
- Remove cards in pairs that total 13 (A=1 … Q=12): drag a card onto its partner and both go to the discard. A King (13) goes to the discard alone.
- A card can be played only once the two cards overlapping it from below are gone, so a card can't pair with one that covers it. The base row is free to start, and the rest open up as you clear toward the apex.
- The stock's top card is face up and playable; drag it to the waste to set it aside, where it never pairs. The waste's top card stays playable: to pair it with the stock's top card, drop it onto the stock.
- When the stock runs out, tap it to turn the waste back over. You get three passes through the stock in all.
- The game is lost when no move is left. Your score is the number of pyramid cards removed, 28 for a win.
- Tip: the Scarab deck shows a small gold hint on each card — the rank it pairs with to reach 13.
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