All
Pick up every card in the connected pile. On a double-tap, flip the whole group together.
The free table
Put any card anywhere. Make up a game, replay a family favourite, test an idea—or simply make a satisfying mess.
Cards as physical things
Drag to move, double-tap to flip, and drop near a depot to snap. That is all you need. When you want more control, arm a mode for the next gesture—or hold it for repeated use.
The modes answer different physical questions: what comes with the card, how the cards should land, whether they travel above or below, and what a double-tap should do. Many combine naturally.
Eleven table modes
Pick up every card in the connected pile. On a double-tap, flip the whole group together.
Open the cards into a freehand fan while you drag, choosing its direction and shape yourself.
Gather a scattered cluster into a pile, column, row, or fan—the shape cycles with the mode.
Reposition a card within its own fan while neighbouring cards slide aside to make room.
Pluck one card from anywhere in a pile without disturbing the cards above it.
Take the top N cards as a packet. Cycle common counts or choose any number from two to nine.
Turn a card as you drag. Combine it with All, Spread, Fish, or Grab for group rotations.
Send the dragged cards behind the table instead of in front, tucking them under another pile.
Sweep across the table and collect loose cards into the group already under your pointer.
Make the next double-tap shuffle the chosen pile in place instead of flipping it.
Set every card in scope face-up or face-down—perfect for tidying a mixed pile.
Modes are one-shot by default, can be held for repeated gestures, and compose into moves such as Fish + Grab, Spread + Grab, and All + Rotate.
The rules can wait