Fish
Drag one card out of a pile. The cards on top of it stay behind; in a depot, the rest close the gap.
Watch the queen of hearts slide out from under the six of clubs and drop into the empty pile, while the fan closes up behind her.
The free table
Put any card anywhere. Make up a game, replay a family favourite, test an idea—or simply make a satisfying mess.
Cards as physical things
Drag to move, double-tap to flip, and drop near a depot to snap. That is all you need. When you want more control, the toolbar's modes change what your next gesture does.
The modes answer different physical questions: what comes with the card, how the cards should land, whether they travel above or below, and what a double-tap should do.
Click a chip or press its key. The mode applies to your next drag or double-tap, then switches itself off.
Hold Ctrl as you press the key, or long-press the chip, and the mode stays on until you switch it off.
Grab sets a count that Fish, Spread and Order then use. Rotate turns whatever All, Spread, Fish or Grab picks up.
Table modes
A drag lifts the card you press and everything fanned on top of it. These modes change what travels.
Drag one card out of a pile. The cards on top of it stay behind; in a depot, the rest close the gap.
Watch the queen of hearts slide out from under the six of clubs and drop into the empty pile, while the fan closes up behind her.
Take the top cards of a pile as one packet. Click the chip to cycle through 2, 3 and 5, or press a number from 2 to 9. With Fish, the packet can come from anywhere in the pile.
Watch three red cards come out of the middle of the fan together, leaving the cards on either side where they were.
Drag through loose cards and each one joins your drag as you pass over it. Cards in a depot are never swept up.
Watch the queen of hearts sweep left across the table and pick up three loose cards on her way.
Pick up every card in the connected pile, however messy. On a double-tap, flip the whole group together.
Shape the cards as they move: open them out, gather them up, or put one in its place.
Drag the top card of a pile and the pile opens into a fan behind it, in whatever direction you drag. The bottom card stays put.
Watch the pile open behind the queen of hearts as she is dragged to the right.
Drag one card of an overlapping cluster and the rest gather to it, settling into a pile, column, row or fan. Right-click the chip to pick the shape.
Watch four overlapping cards gather under the queen of hearts into a squared pile. The seven of clubs touches none of them, so it stays put.
Drag a card along its own fan to a new position. The neighbouring cards slide aside to make room.
Watch the queen of hearts move from the middle of the fan to its left end as the other cards slide aside.
Turn a card as you drag. Combine it with All, Spread, Fish or Grab to turn a whole group.
Every drag lands on top, unless you say otherwise.
Send the cards you drag to the back instead of the front, so they tuck under whatever you drop them on.
A double-tap flips a card. These make it do something else.
Make the next double-tap shuffle the pile in place instead of flipping it. Its second setting sorts the pile into order.
Make the next double-tap turn every card face-up, or on its second setting face-down. Tidies a mixed pile in one tap.
All and Grab work here too: act on the whole connected pile, or just its top cards.
A table worth coming back to
Set up a table for the way you like to play, then keep the layout so you can use it again.
Choose Depot, then click the felt to stamp a landing spot with no rules: a pile, column, row or fan. Stamp it onto a messy pile and the cards take its shape. Right-click the chip to choose the shape.
Watch a fan-shaped landing spot drop onto a messy pile, and every card take its shape.
Stamp a depot for each pile your game needs, and move these landing spots where you want them.
Choose Keep to save your layout. When you rearrange a layout you've kept, you can update it or save a new version.
Find it in Your games. Start a new game with a full stock of cards and your landing spots ready. Rename, duplicate, export or delete your layouts there, too.
Keep saves your table layout and deck setup. The cards you've dealt and their current positions aren't part of the saved layout, and the table stays rule-free—you decide how to play.
Want rules too? Make your own gameThe rules can wait