The free table

Just a deck.
No rules.

Put any card anywhere. Make up a game, replay a family favourite, test an idea—or simply make a satisfying mess.

Cards as physical things

Small verbs.
Endless moves.

Drag to move, double-tap to flip, and drop near a depot to snap. That is all you need. When you want more control, arm a mode for the next gesture—or hold it for repeated use.

The modes answer different physical questions: what comes with the card, how the cards should land, whether they travel above or below, and what a double-tap should do. Many combine naturally.

Eleven table modes

S

Spread

Open the cards into a freehand fan while you drag, choosing its direction and shape yourself.

C

Corral

Gather a scattered cluster into a pile, column, row, or fan—the shape cycles with the mode.

D

Order

Reposition a card within its own fan while neighbouring cards slide aside to make room.

F

Fish

Pluck one card from anywhere in a pile without disturbing the cards above it.

R

Rotate

Turn a card as you drag. Combine it with All, Spread, Fish, or Grab for group rotations.

V

Dive

Send the dragged cards behind the table instead of in front, tucking them under another pile.

T

Trawl

Sweep across the table and collect loose cards into the group already under your pointer.

H

Shuffle

Make the next double-tap shuffle the chosen pile in place instead of flipping it.

Modes are one-shot by default, can be held for repeated gestures, and compose into moves such as Fish + Grab, Spread + Grab, and All + Rotate.

The rules can wait

What will you
do with the deck?

Download from theMicrosoft Store